LinkedIn: Why It’s Time to Get Serious About Ergonomic Furniture for Gamers

When videogames first became popular in the 1980s, the typical teen-aged player sat on the floor near the TV to play after school, often because the cords for controllers didn’t stretch far enough to reach the couch. These days, serious gamers are many times adults who game on a computer or a console, all while sitting at their desk. Many play for fun. Others compete aggressively. And some even stream their games for an online audience to watch. Click here to read the full piece by Blake Zalcberg, general manager of Respawn Products